![]() ![]() motion blur) TypeĮdit strokes from multiple grease pencil keyframes at the same time (keyframes must be selected to be included) Typeĭisplay onion keyframes with a fade in color transparency Typeĭisplay onion keyframes for looping animations Typeīoolean, default False use_onion_skinning Ghosts are shown in renders and animation playback. The resolution is the number of points generated per unit distance Typeīoolean, default True use_autolock_layers Īutomatically lock all layers except the active one to avoid accidental changes Typeīoolean, default False use_ghost_custom_colors īoolean, default False use_ghosts_always Set the resolution of each editcurve segment dynamically depending on the length of the segment. ![]() Screen Space – Set stroke thickness relative to the screen space.Įnum in, default ‘WORLDSPACE’ use_adaptive_curve_resolution World Space – Set stroke thickness relative to the world space. Set stroke thickness in screen space or world space Scale conversion factor for pixel size (use larger values for thicker lines) Typeįloat in, default 0.0 stroke_depth_order ĭefines how the strokes are ordered in 3D space (for objects not displayed ‘In Front’)ĢD Layers – Display strokes using grease pencil layers to define order.ģD Location – Display strokes using real 3D position in 3D space.Įnum in, default ‘2D’ stroke_thickness_space Keyframes – Frames in relative range of the Grease Pencil keyframes.Įnum in, default ‘ABSOLUTE’ pixel_factor Jitter – A filler or baked keyframe for keying on ones, or some other purpose as needed.Įnum in, default ‘KEYFRAME’ onion_mode įrames – Frames in absolute range of the scene frame. Moving Hold – A keyframe that is part of a moving hold.Įxtreme – An ‘extreme’ pose, or some other purpose as needed. ![]() for key poses.īreakdown – A breakdown pose, e.g. IDMaterials bpy_prop_collection of Material, (readonly) onion_factor Ĭhange fade opacity of displayed onion frames Typeįloat in, default 0.5 onion_keyframe_type GreasePencilLayers bpy_prop_collection of GPencilLayer, (readonly) materials Type Sculpt Grease Pencil strokes instead of viewport data Typeīoolean, default False, (readonly) is_stroke_vertex_mode īoolean, default False, (readonly) is_stroke_weight_mode īoolean, default False, (readonly) layers Type ![]() GreasePencilGrid, (readonly, never None) is_annotation īoolean, default False, (readonly) is_stroke_paint_mode ĭraw Grease Pencil strokes on click/drag Typeīoolean, default False, (readonly) is_stroke_sculpt_mode Settings for grid and canvas in the 3D viewport Type Maximum number of frames to show before current frame (0 = don’t show any frames before current) Type Maximum number of frames to show after current frame (0 = don’t show any frames after current) Type Int in, default 32 edit_line_color įloat array of 4 items in, default (0.6, 0.6, 0.6, 0.5) ghost_after_range Number of segments generated between control points when editing strokes in curve mode Type Mathutils.Color of 3 items in, default (0.145098, 0.419608, 0.137255) curve_edit_corner_angle Īngles above this are considered corners Typeįloat in, default 1.5708 curve_edit_threshold įloat in, default 0.1 edit_curve_resolution Mathutils.Color of 3 items in, default (0.12549, 0.082353, 0.529412) animation_data īase color for ghosts before the active frame Type GreasePencil ( ID ) įreehand annotation sketchbook after_color īase color for ghosts after the active frame Type Zoom in and out to notice the alpha transparency influencing the GP objectīroken: version: 2.83.1, branch: master, commit date: 09:47, hash: `8289fc688b`Base classes - bpy_struct, ID class bpy.types.Notice that the Image texture boundary, even from the imported one, has problems with clipping and always makes a white line appear.Įxact steps for others to reproduce the error On the contrary, when on top of another Image Texture (imported to be used as camera mapping), the Image Texture of the fur doesn't impact the transparency of that one. When on top of the GPencil object, the part of the Image Texture that is only half transparent(between 99%-1% transparent), makes the GPencil color disappear, even when moving the center point behind the one of the fur images. The Image Texture used to make some fur is mostly transparent and the brush used to make the colored part is a texture paint brush with Cloud Mask (it was made entirely in Blender with Blender tools). Worked: (newest version of Blender that worked as expected)Ĭontext: Using texture image to make some kind of 2d fur on top of a GPencil Object Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87īroken: version: 2.83.1, branch: master, commit date: 09:47, hash: 8289fc688b Operating system: Windows-10-2-SP0 64 Bits ![]()
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